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^ Reseigh-Lincoln, Dom (16 February 2018)."Fe review: "Has some seriously powerful narrative wrapped up in all that colour and cute "". "Prickly Platforming - Fe - PlayStation 4". ^ Makedonski, Brett (15 February 2018)."Forest adventure Fe coming to PC and consoles in early 2018". "The breathtaking Fe could be 2018's most moving game". ^ a b c Frank, Allegra (23 August 2017)."EA announces EA Originals program to support indie games". " 'Fe' is a stunning adventure about connecting with nature". "Gamescom 2017: Fe is an Adorable 3D Adventure with Zelda-Like Discovery". ^ a b Goldfarb, Andrew (23 August 2017).^ "Glide, Jump, and Sing Your Way Through a Beautiful Forest with Fe, An EA Originals Title, Available Worldwide Today" (Press release).^ "HOW DO YOU PRONOUNCE 'FE' AND WHAT DOES IT MEAN?".The game was later featured in a playable demo form at the 2017 Gamescom exposition in August 2017, along with the target release of 16 February 2018 for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One. It was presented as the first of "EA Originals", a new segment of EA's publishing aimed to help indie developers with financing and publishing of their titles to reach a wider audience without EA being as involved in the game's development, thus allowing the studio to take more of a share of sales revenues. įe was first announced during the EA Play event occurring alongside the E3 2016 in June of that year. Bille said games like Journey and Shadow of the Colossus were inspiration, and that they always wanted to capture the exploration mechanics of games in the Metroid and Zelda series. Creative director Hugo Bille said they wanted to stay true to the recollection of their Nordic forests, populated by creatures with no spoken language. Most of the team grew up near forests and frequently played within them, getting close to the wildlife there, while overcoming fears of the deeper forests being scary places. The studio's chief executive officer, Klaus Lyngeled, called the title "a personal narrative about our relationship with nature" and to emphasize that "everything in this world is connected". Development įe, named after the Swedish language term for fairy, was developed by the Swedish-based studio Zoink. Fe has been favorably compared to Journey and Shadow of the Colossus for this "hands-off" approach to gameplay. One example requires the player to observe that one species of bird likes a certain type of flower, suggesting that they may be able to use the bird's song to interact in a different manner than if they used the flower's song.
FE PC CONTROLS HOW TO
The game has been noted to have minimal instructions, requiring the player to experiment and to perceive the forest's ecosystem to determine how to progress, instead of a set of objectives. These creatures can teach Fe a new song which gives the fox additional abilities through the forest, such as activating a flower that acts as a jump-pad to launch Fe to higher locations and explore more of the world. Fe is able to sing to other creatures and objects to gain their help. The forest creatures are being attacked by entities called the Silent Ones for unknown reasons that threaten the forest's wildlife. Fe is a Metroidvania-style action-adventure game in which the player controls Fe, a fox-like creature within a forest that is highly responsive to the songs of the creatures and plants within it.